Randall Ryan

Talent Director & Casting for Games

Randall’s journey into videogame voice casting and directing was an unusual one. A musician from the age of five and a touring performer/songwriter for 15 years, he stopped to co-found InternetSound in 1995. Voiceover was an afterthought until the company started doing work for video games (and subsequently changed the name to HamsterBall Studios). Quite by accident, Randall found he had a knack for directing talent, and soon voiceover became a bigger and bigger part of HamsterBall’s mix.

Randall’s casting and directing video game credits include Lord of the Rings Online, World of Warcraft, Nobunaga’s Ambition: Taishi, Dungeons & Dragons Online, Transformers: Optimus Prime, the Deer Hunter series, Chivalry, World Series of Poker, mobile gaming, children’s games, sports titles, and shooters. Randall and HamsterBall also continue to do advertising and interactive projects.

Randall still performs the occasional live gig and thinks dogs make the best people.

Voice Actor Workshops: 


How To Use Music Principles Make You A Better VideoGames Voice Actor

2 Day Workshop: August 31 & September 1, 2019

Chatterbox Voices, 12 Cock Lane, EC1A 9BU

Limited Space: ₤475

Workshop Overview
Day 1: learning and practicing skills using scripts received in advance.  
Day 2: more in-depth and scrutinous, as actors will do cold reads for mock auditions, ensemble work, and far more “digging in” to each actor’s reads.

I realized some time ago that music and voice acting are closely related. The actors are the instruments, the script is the notation.  Melody, tempo, arrangement, rhythm…once a person understands and internalizes acting from a musical perspective, their voice becomes more malleable, their performances become more nuanced and complex and they become more a creative partner with the director.
In most of the gaming industry, auditions are the key to casting. Using these principles to show breadth with a role, including mixing in qualities that were not necessarily outlined in the character description, will, more often than not, set you aside in the ears of those making casting choices.
Actors attending this workshop can expect: 
  • A better understanding of how to utilize and incorporate musical skills to deepen performances, not only in gaming but in all aspects of voice acting.  

  • An approach to voice acting as music that will change perspective on how to use and manipulate the voice, as an instrument.

  • Insight into the "ins and outs" of the videogame audition process for both large and small gaming titles, and how to create a better opportunity to book the job.

  • A clearer picture of those things that are beyond the control of the voice actor, to reduce frustration and redirect time and effort on things that make a difference. 

  • Clearer insight on what videogame casting directors are looking for, especially as it relates to deeper characters in video games, and how they can maximize their impression, pre-casting.